Procedural Modelling: Cityscape In Blender

Video documentation of the procedural geometry network in Blender, including control parameters.

Snapshot of the network and controls using Blender's geometry nodes.

Snapshot of the network and controls using Blender's geometry nodes.

Development of a procedural city geometry network in Blender. Using a few exposed parameters such as width, length, and seed, a variety of city configurations can be visualized. I also added options for some organic curves winding through the city that can be modified individually and still reflect updates in the procedural network.

This was a short experiment of mine in exploring procedural geometry creation in Blender. With my background in Houdini and other procedural modelling tools, this was a great experience to see the potential of a tool like Blender offer opportunities in procedural modelling.