Hans Palacios
Pipeline Developer / CG Generalist
United States of America, United States
Summary
I have a strong interest in exploring pipeline development and real-time applications for interactive experiences, optimized workflows, and enhancing value. Using efficiencies in software interoperability and automation, including procedural modelling, strategic programming, strategic user interfaces, machine learning, and real-time visualizations, just to name a few, I am able to achieve optimal workflows to strategically balance time, budget, and quality.
Skills
Procedural ModellingPython ScriptingProcess OptimizationExploratory ResearchProblem SolvingProject ManagementTeam CollaborationVirtual ProductionAugmented RealityMethod Documentation
Software proficiency

Python

Houdini

Unreal Engine

Nuke

Shotgun

Blender

Maya

ZBrush

Substance 3D Painter

C++

C#

Unity

Perforce
Experience
Pipeline Developer at Zoic Studios
Unreal Technical Artist at Zoic Studios
August 2021 - January 2022