Vanguard Archer

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Main weapon asset used to deploy a short- and long-range blast, as well as a shield.

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Secondary weapon asset.

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Concept sketches created to drive the project.

Video of WIP gameplay developed through UE4, including an exploration of UI, game logic, player character controls, and environment development. The test level/UI and Niagara effects were created in Houdini and integrated with the Houdini Engine.