Character Modeling: Plush Burro
Hans palacios hanspalacios burro 002
Hans palacios hanspalacios burro 001
Character Modeling: Plush Burro

Exploration of vellum hair dynamics and motion graphic tools in Houdini using a character I modeled to replicate a burro plush toy. Modeled, rigged, and animated in Houdini; textured with Substance Painter and Source; and rendered with Redshift.

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