Character Modeling: Plush Burro

Exploration of vellum hair dynamics and motion graphic tools in Houdini using a character I modeled to replicate a burro plush toy. Modeled, rigged, and animated in Houdini; textured with Substance Painter and Source; and rendered with Redshift.

Hans palacios hanspalacios burro 002
Hans palacios hanspalacios burro 001
Hans palacios hanspalacios burro 003

Application of hair via vellum solver in Houdini for entire character's body.

Application of hair via vellum solver in Houdini for entire character's body and evaluating its animation.